Welcome to Drupal 7

I've updated the site to use Drupal 7. You should notice new features such as ... well... nothing, really. There are still some quirks I need to fix with the redone theme, but for the most part, the site is up and running Drupal 7.

Upgrading to Drupal 7...

I've been working on updating the site to use Drupal 7. You might notice that at present, it's still using Drupal 6. There's a reason for that: it hasn't been exactly a smooth process.

First off, you're going to want to make sure you disable any custom modules and custom themes. They won't work initially. Then set your current theme to Garland.

So far, I've run into two empty tables that block the update process. I'm not sure what created them, but it's safe to just drop them: role_permission and date_format_type. (Update: Drupal 7 created them, and the MySQL script I was running to "reset" the database wasn't clearing everything.)

Drupal 7.0 is out

Drupal 7.0 is out! I guess it's time for me to get around to upgrading the site. Eventually.

Happy Annoy Fox News-idays!

I might as well throw up the existing Christmas theme for the site. I'm aware that it's hard to read text over the background on certain devices and will be replacing it eventually. But for now, I might as well throw up what I've got rather than waiting until it's way too late.

Update: I've killed the offending background. You may need to refresh to force the stylesheet to reload.

Colossal Cave Adventure

Well, since I've actually got the thing working for the most part, try playing the Colossal Cave Adventure, ported to JavaScript! This (should) be the entire mostly-original game, playable right from in your browser.

Something Silly

OK, I generally don't bother with politics on this site, and this will be no exception, honestly. Essentially, I saw one of those "Choose Life" license plates, and my first thought was this:

I then realized what they really meant.

Topics: 

Let's Play Armored Core: Lots Of Numbers

I've been putting off posting this for a while, but while we're at it, here's a gigantic list of what the various part stats mean, according to the in-game help.

First off, generic stats that (almost) every part has:

Weight
The number of WP it costs to equip the part. The maximum available weight comes in two forms: the amount of weight the legs can carry, and the amount of weight the arms can carry.
Energy Drain
The amount of energy required to equip the part. The energy available is a function of the current generator.

Final Fantasy XIV UI Enhancements: It Took You This Long?!

It sounds like Square Enix is in fact going to listen to some of the complaints about Final Fantasy XIV. Sadly, the list is too funny to skip because they're all features that should never have missed beta, let alone release:

–Inventory Sort Feature
The late-November version update will include the addition of a feature that will allow players to sort their inventories.

Really?! Late November?!!! I have to reiterate: How did this miss closed beta, never mind release?!

Thoughts on Final Fantasy XIV

Well, the reviews are in, and it's unanimous: Final Fantasy XIV is a turkey.

There's no denying this. I'm sure as hell not playing the game for the game as it currently exists. I'm playing it for the game I hope it can eventually become. So now, the question is: will it improve?

Well... it's hard to say. At the very least, the developers are being much more responsive than they were for Final Fantasy XI, at least when I played it.

Final Fantasy XIV Item Database

I've started screwing around with creating an item database primarily intended for crafting within Final Fantasy XIV.

Right now it doesn't do all that much, but it includes all the recipe information available from the Lodestone website. I'll be adding more information to it as I go along, although at some point it would be nice to allow external submission of data. For now the data is currently stored in a flat file, although that's changing in a future version.

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